However multiple animations may export as individual FBX files after having baked all animations in Maya, and selecting 'Bake animation' in the FBX export properties tab.
Some people may even offer tips and tricks unavailable in the documentation that ships with Maya. Type trax editor in the search toolbar available in the online documentation and you will be given access to multiple documents pertaining to using the trax editor.Īlternatively you may search for video tutorials via Google to get a perspective on how to properly set up and use the trax editor. However I recommend consulting the help documentation. Help/Maya Help, or Maya Learning will usually point you in the right direction. Maya has a long, and detailed, and very much useful documentation available to you at the very top right of the menu selection. Hello, You can use the trax editor inside of Maya to store multiple animations in one scene and play them back using the same timeline independently of one another using a standard rig, or an IK/FK and FBIK rig.